ki-mathias.de
Water

Credits

🌊 Ocean Waves

The realistic wave simulation uses Phil Crowther's Ocean3 & Ocean4 modules (WebGL2 iFFT and WebGPU compute-shader iFFT). Much of the inner WebGPU plumbing is Attila Schroeder's work. Amazing stuff — thank you both!

→ Phil's Three.js Demos → Phil @ three.js forum → Attila on GitHub → Attila's WebGPU iFFT Ocean → Discourse Post

Ocean3.js & Ocean4.js © Phil Crowther, Attila Schroeder · CC BY-NC-SA 3.0

🌳 Procedural Forest

The L-system instanced forest architecture is inspired by red-reddington's generous Three.js CodePens — high-performance procedural trees in 2 draw calls. Thank you!

→ red-reddington on CodePen → red @ three.js forum → Discourse Post

Shared under MIT — thanks for making it open.

🦅 VogelSimulator

Built with Three.js + MediaPipe. Source code on GitHub.

📦 Assets

Terrain & building textures: Poly Haven (CC0)
Stork 3D model: Community asset
Blog: ki-mathias.de

⚙️ Render Options

Renderer

Ocean Quality

Scene Detail

Changing an option reloads the page with the new setting active.
Share → Zum Home-Bildschirm → Vollbild