The realistic wave simulation uses Phil Crowther's Ocean3 & Ocean4 modules (WebGL2 iFFT and WebGPU compute-shader iFFT). Much of the inner WebGPU plumbing is Attila Schroeder's work. Amazing stuff — thank you both!
Ocean3.js & Ocean4.js © Phil Crowther, Attila Schroeder · CC BY-NC-SA 3.0
The L-system instanced forest architecture is inspired by red-reddington's generous Three.js CodePens — high-performance procedural trees in 2 draw calls. Thank you!
Shared under MIT — thanks for making it open.
Built with Three.js + MediaPipe. Source code on GitHub.
Terrain & building textures: Poly Haven (CC0)
Stork 3D model: Community asset
Blog: ki-mathias.de